We continue to travel towards the Fort. We encounter a small party of Orcs and finish them off quickly. But soon we realize that they were just advance scouts for a larger party. This larger group of Orcs were stationed on either side of a ravine. We started to go around them but when we heard a battle begin we turned back to face them. We got there in time to see a rider on a Dragon attack the Orcs. Later we would learn that this was just an illusion.
Ash had fun hitting the Orcs with some powerful magic. A few Fireballs and a Lightening Bolt – he even got to use his Invisibility Sphere to get the party in position for a sneak attack. The Orcs were attacking followers of Lord Hugh who have been on the run for several days since the Fort was destroyed. It is decided that we should lead Lord Hugh’s followers to a village on the coast we know of.
On the way there we are met by Lord Hugh who comes to us in a great flying ship. He outlines for us where different evil forces are gathering. One that we already knew about was a force around the caves where we recently discovered there was a magic sword.
It is decided we must try to get the sword
Saturday, March 22, 2008
Sunday, February 17, 2008
The Long Journey Home
The party continues to try to get back to Lord Hugh. They have seen signs of smoke in the distance and Ash wonders if the Fort will still be standing by the time he gets there. He worries he will have missed the fire – all that dried wood – would be a really cool sight that he would have hated to miss it. The group encounters more trolls attacking a group of humans. A Paladin is the only person from this group to survive the rescue. This Paladin worships Pelor who Moin tells Ash he should like because he worships the Sun God – and the sun is a “ball of fire”. Ash has heard this theory before and likes this idea much better then the “ball of lightning” or giant “dancing light” theory. Ash does not mind the Paladin – one nice thing about Paladins is you know what to expect from them. When push comes to shove a Paladin will give up their life to save another – Ash always welcomes another walking shield in the party.
The Paladin says he “owes us one” for rescuing him, Ash allows him to summon his mount to carry him on the rest of the day’s travel. Ash tells the party to keep track of the times the Paladin “owes them one”. When Ash says he “owes you one” it does not mean that much since he feels no obligation to do what he promises – a Paladin on the other hand can always be counted on to settle his debts.
Some of the party wants to look for the Trolls lair. Ash convinces them that their job is to return to Lord Hugh as quickly as possible. Ash has his own reasons for wanting to get back to the Fort quickly and smiles when the mention of “duty” gets the Paladin to change his mind. The weather is bad the next day. Ash positions himself behind his walking shields to minimize his discomfort. The next day when the weather clears the party continues in the direction of the Fort. On the way an army of undead attack. The leader of this group is able to escape. Another two days of travel back to the Fort and Ash wonders what kind of reward he will get form Lord Hugh for all he has done in his name.
The Paladin says he “owes us one” for rescuing him, Ash allows him to summon his mount to carry him on the rest of the day’s travel. Ash tells the party to keep track of the times the Paladin “owes them one”. When Ash says he “owes you one” it does not mean that much since he feels no obligation to do what he promises – a Paladin on the other hand can always be counted on to settle his debts.
Some of the party wants to look for the Trolls lair. Ash convinces them that their job is to return to Lord Hugh as quickly as possible. Ash has his own reasons for wanting to get back to the Fort quickly and smiles when the mention of “duty” gets the Paladin to change his mind. The weather is bad the next day. Ash positions himself behind his walking shields to minimize his discomfort. The next day when the weather clears the party continues in the direction of the Fort. On the way an army of undead attack. The leader of this group is able to escape. Another two days of travel back to the Fort and Ash wonders what kind of reward he will get form Lord Hugh for all he has done in his name.
Sunday, January 13, 2008
Trolls, Trolls, and more Trolls
Ash sneaks into the Troll's lair alone to check things out. Discovering there are still trolls in the lair he heads back out to tell the others. The party decides to lure the Trolls outside where they can kill them one at a time as they exit the lair. Ash uses his "Ghost Sound" spell to attract the Trolls attention and lure them into the trap. As the Trolls exit Ash hits them with a Fireball and the battle starts. Three Displacer Beasts are with a half dozen Troll but the party is able to eventually defeat them all.
Entering the lair the party discovers it has multiple levels. After searching the first level and finding, gold, gems, and 3 magical items (ring, shield, and amulet) the party decides to rest for the evening. After a quiet night they head down the stairs to explore the lower level.
They discover a room with two metal doors. These doors once had markings on them but they are too wore to decipher now. Ash doubts these doors are the work of the Trolls, clearly some ancient magic may be involved here. Behind each door is a room, when Ash enters one he is attacked by more trolls. Trolls separate Ash from the rest of the party but he survives long enough to see the trolls defeated.
In a hall that connects the two rooms a stone door is found. Behind the door is a stone slab that resembles a pool, in the center of the slab is a hole. Three fountains are in the walls of the room. Each decorated with an engraving of a different creature (norwal, wolf, and unicorn). Ash takes all the water from the fountains and pour it into the hole in the slab. A large sword rises from the hole. It is made from materials from each of the fountain creatures. Ash steps on the slab to grab the sword but he cannot remove it from the slab.
Others try but no one can remove the sword. Cora uses a spell to read some writing she finds. She learns the sword is to be used to kill a creature to restore the balance. But to draw the sword a person needs to have the right balance between soul, mind and spirit. Ash tries to pretend he is the right balance but he is not able to take the sword. He eventually discovers he has the right soul but that is all. Others try again in their own way but all fail.
It is decided to leave this place, hide the entrance as best as they can, and proceed on to Lord Hugh. They do their best to remember this location so we can return later with either Lord Hugh or someone from the Moon Pool Coven.
Ash is a little frustrated to leave the sword behind but he knew in his heart is was not for him. Ash contemplates his destiny and decides perhaps if he is to be a Mage that he should summon a Familiar. He has learned there is a spell that can turn a Familiar into a tiny elemental. He decides having a Fire or Air Elemental would suit him and in the evening as the other rest he will call a familiar.
Entering the lair the party discovers it has multiple levels. After searching the first level and finding, gold, gems, and 3 magical items (ring, shield, and amulet) the party decides to rest for the evening. After a quiet night they head down the stairs to explore the lower level.
They discover a room with two metal doors. These doors once had markings on them but they are too wore to decipher now. Ash doubts these doors are the work of the Trolls, clearly some ancient magic may be involved here. Behind each door is a room, when Ash enters one he is attacked by more trolls. Trolls separate Ash from the rest of the party but he survives long enough to see the trolls defeated.
In a hall that connects the two rooms a stone door is found. Behind the door is a stone slab that resembles a pool, in the center of the slab is a hole. Three fountains are in the walls of the room. Each decorated with an engraving of a different creature (norwal, wolf, and unicorn). Ash takes all the water from the fountains and pour it into the hole in the slab. A large sword rises from the hole. It is made from materials from each of the fountain creatures. Ash steps on the slab to grab the sword but he cannot remove it from the slab.
Others try but no one can remove the sword. Cora uses a spell to read some writing she finds. She learns the sword is to be used to kill a creature to restore the balance. But to draw the sword a person needs to have the right balance between soul, mind and spirit. Ash tries to pretend he is the right balance but he is not able to take the sword. He eventually discovers he has the right soul but that is all. Others try again in their own way but all fail.
It is decided to leave this place, hide the entrance as best as they can, and proceed on to Lord Hugh. They do their best to remember this location so we can return later with either Lord Hugh or someone from the Moon Pool Coven.
Ash is a little frustrated to leave the sword behind but he knew in his heart is was not for him. Ash contemplates his destiny and decides perhaps if he is to be a Mage that he should summon a Familiar. He has learned there is a spell that can turn a Familiar into a tiny elemental. He decides having a Fire or Air Elemental would suit him and in the evening as the other rest he will call a familiar.
Sunday, December 30, 2007
Where to go? What to do?
For the last few days we have been trying to return to the surface and report back to Lord Hugh. Others in the party think this is the right thing to do, plus there are a couple of emissaries from the Frost Dwarves who wish to accompany us in hope of negotiating a alliance with Lord Hugh.
We tried going back the way we came but met up with heavy resistance from Dark Dwarves who are moving back in and fortifying their position near the city. The Frost Dwarves advised us to use an old sending stone to return quickly to the surface. The one catch is that we will be sent to a spot several days from Lord Hugh’s encampment and will need to make our way one the surface.
Personally I would like to hang out around Tennor Fell some more – there seems to be much more we could do here. Our time here has been very rewarding – much more so then anything Lord Hugh has to offer. I have also felt more comfortable here since on the surface I do not think the humans liked us very much. The first thing they did was separate the non-humans into a separate group. Maybe I am reading too much into the situation but on the surface I did not feel as welcome as I have below.
When we return I will get to see if my suspicions are correct. But for now we have traded the dangers of fighting the Dark Dwarves and Drow for the unknown dangers of the surface.
After going to the surface we immediately ran into trouble. Covens, Moon Pools, Blood Knights, and Trolls – it will be an interesting few days till we get back to Lord Hugh, if the humans have managed to survive without us to fight for them. So far the things we have faced on the surface have left us with no rewards. But we have tracked back to what we think is the Trolls Lair maybe we will find something of value there. If not, coming this way really was a mistake.
We tried going back the way we came but met up with heavy resistance from Dark Dwarves who are moving back in and fortifying their position near the city. The Frost Dwarves advised us to use an old sending stone to return quickly to the surface. The one catch is that we will be sent to a spot several days from Lord Hugh’s encampment and will need to make our way one the surface.
Personally I would like to hang out around Tennor Fell some more – there seems to be much more we could do here. Our time here has been very rewarding – much more so then anything Lord Hugh has to offer. I have also felt more comfortable here since on the surface I do not think the humans liked us very much. The first thing they did was separate the non-humans into a separate group. Maybe I am reading too much into the situation but on the surface I did not feel as welcome as I have below.
When we return I will get to see if my suspicions are correct. But for now we have traded the dangers of fighting the Dark Dwarves and Drow for the unknown dangers of the surface.
After going to the surface we immediately ran into trouble. Covens, Moon Pools, Blood Knights, and Trolls – it will be an interesting few days till we get back to Lord Hugh, if the humans have managed to survive without us to fight for them. So far the things we have faced on the surface have left us with no rewards. But we have tracked back to what we think is the Trolls Lair maybe we will find something of value there. If not, coming this way really was a mistake.
Sunday, September 23, 2007
A Good Day
Late in the evening, the next day, Ash sits with his friend and mentor, Wixil, and tells him about the good day he just had.
Imagine in one day rescuing a Dwarven Princess from a party of evil Drow and their undead servants. Then discovering that the Drow leader had in her possession a magical portal key that would give Ash and his friends a large reward. Ash had some concerns about turning over the key to collect the reward without first trying to use it himself. But when Lareek mentioned Ash's reward could be almost anything he desired Ash decided it was OK to turn the key over.
Lareek helped the party identify several magic items that they had found. Ash was pleased to discover that the magical crossbow he had found, and has been carrying for some time, did in fact do extra fire damage when the command word "volcano" was spoken. Is that cool or what.
Ash will spend some time with Wixil improving his abilities as a wizard. He will ask Lareek if it is possible for him to help Ash find the most powerful magic item of the "fire" type available for about 25,000gp. Ash hopes this will be a Wand of Fireballs (10th level).
Time to go shopping...
Imagine in one day rescuing a Dwarven Princess from a party of evil Drow and their undead servants. Then discovering that the Drow leader had in her possession a magical portal key that would give Ash and his friends a large reward. Ash had some concerns about turning over the key to collect the reward without first trying to use it himself. But when Lareek mentioned Ash's reward could be almost anything he desired Ash decided it was OK to turn the key over.
Lareek helped the party identify several magic items that they had found. Ash was pleased to discover that the magical crossbow he had found, and has been carrying for some time, did in fact do extra fire damage when the command word "volcano" was spoken. Is that cool or what.
Ash will spend some time with Wixil improving his abilities as a wizard. He will ask Lareek if it is possible for him to help Ash find the most powerful magic item of the "fire" type available for about 25,000gp. Ash hopes this will be a Wand of Fireballs (10th level).
Time to go shopping...
Sunday, September 02, 2007
ASH Up Till Now
Currently the only PC I have been actively playing is called “Ash”.
Basic Stats:
ASH
Rogue 3 / Fighter 2 / Wizard 3 (CR8)
Wisper Gnome, Neutral Alignment
3’11”, 35 lbs, Size: Small, Age 53, Brown Hair, Blue Eyes, Grey Skin, Flame Scar (left cheek)
Experience: 35,309 next level 36,000
Hit Points 38
ArmorClass 20
Movement 30’
Amulet of Natural Armor +1 (Natural Armor Bonus), Ring of Protection +1 (Defletion Bonus - shield), Bracers of Armor +1 (Field of Force - Mage Armor), Ring Chameleon Power
Strength 10
Dexterity 22
Constitution 10
Intelligence 16
Wisdom 8
Charisma 13
Initiative +10
Inproved Initiative
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus
Sneak Attack 2d6
Trapfinding
Low light Vision
Darkvision 60’
Evasion
Silent Spell
Split Ray
Fire Resistance
Deity: Olidamarra.
Language: Common, Gnome, Terran
Friends: Cora (Elven Favored Soul – Diety Solonor)
Fasha (Whisper Gnome Swashbuckler)
Sibileth (Male Deep Gnome Fighter),
Moin (Gold Dwarf Stonewarden)
Wixil (Deep Gnome Wizard in Tennor Fell)
Maddock (Dwarven Fighter)
The Story So Far...
I know it sounds strange but Ash’s life changed when he found a book. At the time he filled the role of ranged attack specialist, in a small group, in the service of a Lord name Hugh. The group had traveled to a distant land and currently is in the underground city of Tennor Fell. At some point in his travels, in a battle in some tomb, dungeon, whatever – Ash is not into details – he and his fellow PCs defeated a Wizard. The wizard had what Ash assumed was a simple spellbook, plus the wizard had a really cool wand that fired bolts of lightning.
After the battle with the wizard there was some free time back at a fort, or keep (oh, forget it who cares where). No one in Ash’s group could use either of the magic items they found and Ash became obsessed with the book and the idea that perhaps he could learn to use it and the wand. He had always been interested in magic, earlier in the adventure he even took the “trials” of an arcane caster using some of his natural spell abilities to try to make him seem more powerful. Now was his chance to become a real spellcaster.
Even though he was warned by someone not to open the spellbook (he can not remember who gave the warning) you would be surprise how many people are afraid to open things. Ash is the kind of person who has a knack for opening things that others can not. So… Ash opened the “spellbook”. He was determined to unlock its secrets and perhaps learn to cast spells like a wizard that could augment his ranged weapon attacks. But when he opened the book there was an explosion of fire. Ash came out of it a little singed, and now even has a really cool flame shaped scar on his left cheek.
After opening the book, Ash also now believed he could cast magic spells. Ash told people that he studied magic as a child but never made becoming a wizard “official”. But many did not believe this was true. It is true that whenever he got the chance he would spend time with spellcasters trying to learn their secrets. But the fist spell he tried to cast on his own in battle did not work the way he thought. The name of the spell was “True Strike” and he had some idea that his bolt would magically find its target – this did not happen. Something went wrong and Ash missed his target.
Eventually he became able to understand the writings in the book and discover that the book seems to contain a seemingly unlimited number of spells with a “fire” descriptor. And many of the spells like “True Strike” that Ash had thought was in the book were in fact not there at all. Ash became even more obsessive about the book and magic. Some people feared the book seemed to control Ash at times. Once Ash seemed to summon a large fire elemental, and while holding the book Ash seemed to have no fear of flames. And even though his spells took some time before he learned to use them properly, he was able to use the Lightning Wand effectively right away.
In Tennor Fell Ash met a wizard named Wixel who helped Ash create and use a second spellbook. This one would be used for spells Ash found in his travels. The first spell Ash added to this book was “True Strike”.
So there you have it. The gnome named Ash is Wizard, a Fighter, and a Rogue. He is in an underground city named Tennor Fell with his companions are Cora an Elven Favored Soul who’s diety is Solonor, the Swashbuckler Fasha Ash’s life long friend and fellow Whisper Gnome, and recently joining the group is Moin a Gold Dwarf Stonewarden.
To be honest Ash does not know what he is doing next, there seems to be several whole subplots going on around him that he cares little about. There is Lord Hugh and his desire to find a safe place for his family to live. The is a hammer belonging to a missing young Frost Dwarf, and since they are in the dark underground there is even something going on about a race of elves called Drow.
But to tell you the truth Ash cares little about all of this. To him it is all about his spellbooks and the power of magic that may be just around the corner.
By the way, did I tell you Tennor Fell is ruled by a Dragon – how cool is that?
Basic Stats:
ASH
Rogue 3 / Fighter 2 / Wizard 3 (CR8)
Wisper Gnome, Neutral Alignment
3’11”, 35 lbs, Size: Small, Age 53, Brown Hair, Blue Eyes, Grey Skin, Flame Scar (left cheek)
Experience: 35,309 next level 36,000
Hit Points 38
ArmorClass 20
Movement 30’
Amulet of Natural Armor +1 (Natural Armor Bonus), Ring of Protection +1 (Defletion Bonus - shield), Bracers of Armor +1 (Field of Force - Mage Armor), Ring Chameleon Power
Strength 10
Dexterity 22
Constitution 10
Intelligence 16
Wisdom 8
Charisma 13
Initiative +10
Inproved Initiative
Point Blank Shot
Precise Shot
Rapid Shot
Weapon Focus
Sneak Attack 2d6
Trapfinding
Low light Vision
Darkvision 60’
Evasion
Silent Spell
Split Ray
Fire Resistance
Deity: Olidamarra.
Language: Common, Gnome, Terran
Friends: Cora (Elven Favored Soul – Diety Solonor)
Fasha (Whisper Gnome Swashbuckler)
Sibileth (Male Deep Gnome Fighter),
Moin (Gold Dwarf Stonewarden)
Wixil (Deep Gnome Wizard in Tennor Fell)
Maddock (Dwarven Fighter)
The Story So Far...
I know it sounds strange but Ash’s life changed when he found a book. At the time he filled the role of ranged attack specialist, in a small group, in the service of a Lord name Hugh. The group had traveled to a distant land and currently is in the underground city of Tennor Fell. At some point in his travels, in a battle in some tomb, dungeon, whatever – Ash is not into details – he and his fellow PCs defeated a Wizard. The wizard had what Ash assumed was a simple spellbook, plus the wizard had a really cool wand that fired bolts of lightning.
After the battle with the wizard there was some free time back at a fort, or keep (oh, forget it who cares where). No one in Ash’s group could use either of the magic items they found and Ash became obsessed with the book and the idea that perhaps he could learn to use it and the wand. He had always been interested in magic, earlier in the adventure he even took the “trials” of an arcane caster using some of his natural spell abilities to try to make him seem more powerful. Now was his chance to become a real spellcaster.
Even though he was warned by someone not to open the spellbook (he can not remember who gave the warning) you would be surprise how many people are afraid to open things. Ash is the kind of person who has a knack for opening things that others can not. So… Ash opened the “spellbook”. He was determined to unlock its secrets and perhaps learn to cast spells like a wizard that could augment his ranged weapon attacks. But when he opened the book there was an explosion of fire. Ash came out of it a little singed, and now even has a really cool flame shaped scar on his left cheek.
After opening the book, Ash also now believed he could cast magic spells. Ash told people that he studied magic as a child but never made becoming a wizard “official”. But many did not believe this was true. It is true that whenever he got the chance he would spend time with spellcasters trying to learn their secrets. But the fist spell he tried to cast on his own in battle did not work the way he thought. The name of the spell was “True Strike” and he had some idea that his bolt would magically find its target – this did not happen. Something went wrong and Ash missed his target.
Eventually he became able to understand the writings in the book and discover that the book seems to contain a seemingly unlimited number of spells with a “fire” descriptor. And many of the spells like “True Strike” that Ash had thought was in the book were in fact not there at all. Ash became even more obsessive about the book and magic. Some people feared the book seemed to control Ash at times. Once Ash seemed to summon a large fire elemental, and while holding the book Ash seemed to have no fear of flames. And even though his spells took some time before he learned to use them properly, he was able to use the Lightning Wand effectively right away.
In Tennor Fell Ash met a wizard named Wixel who helped Ash create and use a second spellbook. This one would be used for spells Ash found in his travels. The first spell Ash added to this book was “True Strike”.
So there you have it. The gnome named Ash is Wizard, a Fighter, and a Rogue. He is in an underground city named Tennor Fell with his companions are Cora an Elven Favored Soul who’s diety is Solonor, the Swashbuckler Fasha Ash’s life long friend and fellow Whisper Gnome, and recently joining the group is Moin a Gold Dwarf Stonewarden.
To be honest Ash does not know what he is doing next, there seems to be several whole subplots going on around him that he cares little about. There is Lord Hugh and his desire to find a safe place for his family to live. The is a hammer belonging to a missing young Frost Dwarf, and since they are in the dark underground there is even something going on about a race of elves called Drow.
But to tell you the truth Ash cares little about all of this. To him it is all about his spellbooks and the power of magic that may be just around the corner.
By the way, did I tell you Tennor Fell is ruled by a Dragon – how cool is that?
Saturday, March 18, 2006
Hokusai's Last Stand
Ilk has returned from the dead and the party is back on track.
On the way to Three Corners the party is approached one night by a quartet of Gnomes. They inform the group that Three Corners has been overrun by a tribe of Ogres. They ask the party for help.
After some discussion, the party agrees to help. After all, it is the right thing to do and there is a letter from the “other” Lorekeeper in the Public Hall in Three Corners. And the party needs that letter for its mission.
The party entered the underground city of Three Corners and was overrun by Ogres. Hokusai fell early on but was brought back by one of the clerics. Close to death he backed away. But when he noticed another wave coming at the group from the rear, towards Aeolric, Hokusai went to do whatever he could. Hokusai decided that if he fought defensively he could avoid the Ogres’ blows and draw their attention while the rest of the party shot at the ogres from a safe distance.
This technique seemed to work till another wave arrived – this time with a clearly leader type followed by two other Ogres. Hokusai again went to face the leader – he felt confident his strategy would work since his skills had been boosted by spells cast by the clerics.
However the Ogre leader was more than Hokusai could handle and he hit Hokusai with two hard blows. Suddenly Hokusai felt a floating sensation and it seemed like he was looking down on the battle. He did not feel dead and then he saw a great, tied, hand reaching out towards him. Thank you Ilmater for allowing me to serve you.
On the way to Three Corners the party is approached one night by a quartet of Gnomes. They inform the group that Three Corners has been overrun by a tribe of Ogres. They ask the party for help.
After some discussion, the party agrees to help. After all, it is the right thing to do and there is a letter from the “other” Lorekeeper in the Public Hall in Three Corners. And the party needs that letter for its mission.
The party entered the underground city of Three Corners and was overrun by Ogres. Hokusai fell early on but was brought back by one of the clerics. Close to death he backed away. But when he noticed another wave coming at the group from the rear, towards Aeolric, Hokusai went to do whatever he could. Hokusai decided that if he fought defensively he could avoid the Ogres’ blows and draw their attention while the rest of the party shot at the ogres from a safe distance.
This technique seemed to work till another wave arrived – this time with a clearly leader type followed by two other Ogres. Hokusai again went to face the leader – he felt confident his strategy would work since his skills had been boosted by spells cast by the clerics.
However the Ogre leader was more than Hokusai could handle and he hit Hokusai with two hard blows. Suddenly Hokusai felt a floating sensation and it seemed like he was looking down on the battle. He did not feel dead and then he saw a great, tied, hand reaching out towards him. Thank you Ilmater for allowing me to serve you.
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