We continue to travel towards the Fort. We encounter a small party of Orcs and finish them off quickly. But soon we realize that they were just advance scouts for a larger party. This larger group of Orcs were stationed on either side of a ravine. We started to go around them but when we heard a battle begin we turned back to face them. We got there in time to see a rider on a Dragon attack the Orcs. Later we would learn that this was just an illusion.
Ash had fun hitting the Orcs with some powerful magic. A few Fireballs and a Lightening Bolt – he even got to use his Invisibility Sphere to get the party in position for a sneak attack. The Orcs were attacking followers of Lord Hugh who have been on the run for several days since the Fort was destroyed. It is decided that we should lead Lord Hugh’s followers to a village on the coast we know of.
On the way there we are met by Lord Hugh who comes to us in a great flying ship. He outlines for us where different evil forces are gathering. One that we already knew about was a force around the caves where we recently discovered there was a magic sword.
It is decided we must try to get the sword
Saturday, March 22, 2008
Sunday, February 17, 2008
The Long Journey Home
The party continues to try to get back to Lord Hugh. They have seen signs of smoke in the distance and Ash wonders if the Fort will still be standing by the time he gets there. He worries he will have missed the fire – all that dried wood – would be a really cool sight that he would have hated to miss it. The group encounters more trolls attacking a group of humans. A Paladin is the only person from this group to survive the rescue. This Paladin worships Pelor who Moin tells Ash he should like because he worships the Sun God – and the sun is a “ball of fire”. Ash has heard this theory before and likes this idea much better then the “ball of lightning” or giant “dancing light” theory. Ash does not mind the Paladin – one nice thing about Paladins is you know what to expect from them. When push comes to shove a Paladin will give up their life to save another – Ash always welcomes another walking shield in the party.
The Paladin says he “owes us one” for rescuing him, Ash allows him to summon his mount to carry him on the rest of the day’s travel. Ash tells the party to keep track of the times the Paladin “owes them one”. When Ash says he “owes you one” it does not mean that much since he feels no obligation to do what he promises – a Paladin on the other hand can always be counted on to settle his debts.
Some of the party wants to look for the Trolls lair. Ash convinces them that their job is to return to Lord Hugh as quickly as possible. Ash has his own reasons for wanting to get back to the Fort quickly and smiles when the mention of “duty” gets the Paladin to change his mind. The weather is bad the next day. Ash positions himself behind his walking shields to minimize his discomfort. The next day when the weather clears the party continues in the direction of the Fort. On the way an army of undead attack. The leader of this group is able to escape. Another two days of travel back to the Fort and Ash wonders what kind of reward he will get form Lord Hugh for all he has done in his name.
The Paladin says he “owes us one” for rescuing him, Ash allows him to summon his mount to carry him on the rest of the day’s travel. Ash tells the party to keep track of the times the Paladin “owes them one”. When Ash says he “owes you one” it does not mean that much since he feels no obligation to do what he promises – a Paladin on the other hand can always be counted on to settle his debts.
Some of the party wants to look for the Trolls lair. Ash convinces them that their job is to return to Lord Hugh as quickly as possible. Ash has his own reasons for wanting to get back to the Fort quickly and smiles when the mention of “duty” gets the Paladin to change his mind. The weather is bad the next day. Ash positions himself behind his walking shields to minimize his discomfort. The next day when the weather clears the party continues in the direction of the Fort. On the way an army of undead attack. The leader of this group is able to escape. Another two days of travel back to the Fort and Ash wonders what kind of reward he will get form Lord Hugh for all he has done in his name.
Sunday, January 13, 2008
Trolls, Trolls, and more Trolls
Ash sneaks into the Troll's lair alone to check things out. Discovering there are still trolls in the lair he heads back out to tell the others. The party decides to lure the Trolls outside where they can kill them one at a time as they exit the lair. Ash uses his "Ghost Sound" spell to attract the Trolls attention and lure them into the trap. As the Trolls exit Ash hits them with a Fireball and the battle starts. Three Displacer Beasts are with a half dozen Troll but the party is able to eventually defeat them all.
Entering the lair the party discovers it has multiple levels. After searching the first level and finding, gold, gems, and 3 magical items (ring, shield, and amulet) the party decides to rest for the evening. After a quiet night they head down the stairs to explore the lower level.
They discover a room with two metal doors. These doors once had markings on them but they are too wore to decipher now. Ash doubts these doors are the work of the Trolls, clearly some ancient magic may be involved here. Behind each door is a room, when Ash enters one he is attacked by more trolls. Trolls separate Ash from the rest of the party but he survives long enough to see the trolls defeated.
In a hall that connects the two rooms a stone door is found. Behind the door is a stone slab that resembles a pool, in the center of the slab is a hole. Three fountains are in the walls of the room. Each decorated with an engraving of a different creature (norwal, wolf, and unicorn). Ash takes all the water from the fountains and pour it into the hole in the slab. A large sword rises from the hole. It is made from materials from each of the fountain creatures. Ash steps on the slab to grab the sword but he cannot remove it from the slab.
Others try but no one can remove the sword. Cora uses a spell to read some writing she finds. She learns the sword is to be used to kill a creature to restore the balance. But to draw the sword a person needs to have the right balance between soul, mind and spirit. Ash tries to pretend he is the right balance but he is not able to take the sword. He eventually discovers he has the right soul but that is all. Others try again in their own way but all fail.
It is decided to leave this place, hide the entrance as best as they can, and proceed on to Lord Hugh. They do their best to remember this location so we can return later with either Lord Hugh or someone from the Moon Pool Coven.
Ash is a little frustrated to leave the sword behind but he knew in his heart is was not for him. Ash contemplates his destiny and decides perhaps if he is to be a Mage that he should summon a Familiar. He has learned there is a spell that can turn a Familiar into a tiny elemental. He decides having a Fire or Air Elemental would suit him and in the evening as the other rest he will call a familiar.
Entering the lair the party discovers it has multiple levels. After searching the first level and finding, gold, gems, and 3 magical items (ring, shield, and amulet) the party decides to rest for the evening. After a quiet night they head down the stairs to explore the lower level.
They discover a room with two metal doors. These doors once had markings on them but they are too wore to decipher now. Ash doubts these doors are the work of the Trolls, clearly some ancient magic may be involved here. Behind each door is a room, when Ash enters one he is attacked by more trolls. Trolls separate Ash from the rest of the party but he survives long enough to see the trolls defeated.
In a hall that connects the two rooms a stone door is found. Behind the door is a stone slab that resembles a pool, in the center of the slab is a hole. Three fountains are in the walls of the room. Each decorated with an engraving of a different creature (norwal, wolf, and unicorn). Ash takes all the water from the fountains and pour it into the hole in the slab. A large sword rises from the hole. It is made from materials from each of the fountain creatures. Ash steps on the slab to grab the sword but he cannot remove it from the slab.
Others try but no one can remove the sword. Cora uses a spell to read some writing she finds. She learns the sword is to be used to kill a creature to restore the balance. But to draw the sword a person needs to have the right balance between soul, mind and spirit. Ash tries to pretend he is the right balance but he is not able to take the sword. He eventually discovers he has the right soul but that is all. Others try again in their own way but all fail.
It is decided to leave this place, hide the entrance as best as they can, and proceed on to Lord Hugh. They do their best to remember this location so we can return later with either Lord Hugh or someone from the Moon Pool Coven.
Ash is a little frustrated to leave the sword behind but he knew in his heart is was not for him. Ash contemplates his destiny and decides perhaps if he is to be a Mage that he should summon a Familiar. He has learned there is a spell that can turn a Familiar into a tiny elemental. He decides having a Fire or Air Elemental would suit him and in the evening as the other rest he will call a familiar.
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